Kohi Game Engine
frame_end_rendergraph_node.h
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1 #ifndef _FRAME_END_RENDERGRAPH_NODE_H_
2 #define _FRAME_END_RENDERGRAPH_NODE_H_
3 
4 #include "defines.h"
5 
6 struct rendergraph;
7 struct rendergraph_node;
9 struct frame_data;
10 
15 
17 
18 #endif
This file contains global type definitions which are used throughout the entire engine and applicatio...
_Bool b8
8-bit boolean type
Definition: defines.h:58
b8 frame_end_rendergraph_node_create(struct rendergraph *graph, struct rendergraph_node *self, const struct rendergraph_node_config *config)
b8 frame_end_rendergraph_node_execute(struct rendergraph_node *self, struct frame_data *p_frame_data)
void frame_end_rendergraph_node_destroy(struct rendergraph_node *self)
b8 frame_end_rendergraph_node_initialize(struct rendergraph_node *self)
b8 frame_end_rendergraph_node_register_factory(void)
Engine-level current frame-specific data.
Definition: frame_data.h:11
The configuration for a rendergraph node.
Definition: rendergraph.h:124
Represents a single node in a rendergraph. A node is responsible for acquiring and maintaining its re...
Definition: rendergraph.h:67
Definition: rendergraph.h:92