Kohi Game Engine
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#include "defines.h"
Go to the source code of this file.
Functions | |
b8 | clear_depth_rendergraph_node_create (struct rendergraph *graph, struct rendergraph_node *self, const struct rendergraph_node_config *config) |
b8 | clear_depth_rendergraph_node_initialize (struct rendergraph_node *self) |
b8 | clear_depth_rendergraph_node_load_resources (struct rendergraph_node *self) |
b8 | clear_depth_rendergraph_node_execute (struct rendergraph_node *self, struct frame_data *p_frame_data) |
void | clear_depth_rendergraph_node_destroy (struct rendergraph_node *self) |
b8 | clear_depth_rendergraph_node_register_factory (void) |
b8 clear_depth_rendergraph_node_create | ( | struct rendergraph * | graph, |
struct rendergraph_node * | self, | ||
const struct rendergraph_node_config * | config | ||
) |
void clear_depth_rendergraph_node_destroy | ( | struct rendergraph_node * | self | ) |
b8 clear_depth_rendergraph_node_execute | ( | struct rendergraph_node * | self, |
struct frame_data * | p_frame_data | ||
) |
b8 clear_depth_rendergraph_node_initialize | ( | struct rendergraph_node * | self | ) |
b8 clear_depth_rendergraph_node_load_resources | ( | struct rendergraph_node * | self | ) |
b8 clear_depth_rendergraph_node_register_factory | ( | void | ) |