Kohi Game Engine
clear_depth_rendergraph_node.h
Go to the documentation of this file.
1 
2 #ifndef _CLEAR_DEPTH_RENDERGRAPH_NODE_H_
3 #define _CLEAR_DEPTH_RENDERGRAPH_NODE_H_
4 
5 #include "defines.h"
6 
7 struct rendergraph;
8 struct rendergraph_node;
10 struct frame_data;
11 
17 
19 
20 #endif
b8 clear_depth_rendergraph_node_initialize(struct rendergraph_node *self)
b8 clear_depth_rendergraph_node_execute(struct rendergraph_node *self, struct frame_data *p_frame_data)
b8 clear_depth_rendergraph_node_register_factory(void)
b8 clear_depth_rendergraph_node_load_resources(struct rendergraph_node *self)
void clear_depth_rendergraph_node_destroy(struct rendergraph_node *self)
b8 clear_depth_rendergraph_node_create(struct rendergraph *graph, struct rendergraph_node *self, const struct rendergraph_node_config *config)
This file contains global type definitions which are used throughout the entire engine and applicatio...
_Bool b8
8-bit boolean type
Definition: defines.h:58
Engine-level current frame-specific data.
Definition: frame_data.h:11
The configuration for a rendergraph node.
Definition: rendergraph.h:124
Represents a single node in a rendergraph. A node is responsible for acquiring and maintaining its re...
Definition: rendergraph.h:67
Definition: rendergraph.h:92