Kohi Game Engine
kmodel_system_state Struct Reference

#include <kmodel_system.h>

Data Fields

kname default_application_package_name
 
u16 max_instance_count
 
f32 global_time_scale
 
u32 max_mesh_count
 
kmodel_basemodels
 
kmodel_statestates
 
krenderbuffer global_animation_ssbo
 
kmodel_instance_queue_entryinstance_queue
 
pool_allocator shader_data_pool
 
kmodel_animation_shader_datashader_data
 

Field Documentation

◆ default_application_package_name

kname default_application_package_name

◆ global_animation_ssbo

krenderbuffer global_animation_ssbo

◆ global_time_scale

f32 global_time_scale

◆ instance_queue

kmodel_instance_queue_entry* instance_queue

◆ max_instance_count

u16 max_instance_count

◆ max_mesh_count

u32 max_mesh_count

◆ models

kmodel_base* models

◆ shader_data

◆ shader_data_pool

pool_allocator shader_data_pool

◆ states

kmodel_state* states

The documentation for this struct was generated from the following file: