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Kohi Game Engine
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#include <kmodel_system.h>
| kname default_application_package_name |
| krenderbuffer global_animation_ssbo |
| f32 global_time_scale |
| kmodel_instance_queue_entry* instance_queue |
| u16 max_instance_count |
| u32 max_mesh_count |
| kmodel_base* models |
| kmodel_animation_shader_data* shader_data |
| pool_allocator shader_data_pool |
| kmodel_state* states |