Kohi Game Engine
kmodel_base Struct Reference

#include <kmodel_system.h>

Data Fields

u16 id
 
kmodel_type type
 
kname asset_name
 
kname package_name
 
u32 animation_count
 
kmodel_animationanimations
 
u32 bone_count
 
kmodel_bonebones
 
u32 node_count
 
kmodel_nodenodes
 
mat4 global_inverse_transform
 
u32 submesh_count
 
kmodel_submeshmeshes
 
u32 instance_count
 
kmodel_instance_datainstances
 

Field Documentation

◆ animation_count

u32 animation_count

◆ animations

kmodel_animation* animations

◆ asset_name

kname asset_name

◆ bone_count

u32 bone_count

◆ bones

kmodel_bone* bones

◆ global_inverse_transform

mat4 global_inverse_transform

◆ id

u16 id

◆ instance_count

u32 instance_count

◆ instances

◆ meshes

kmodel_submesh* meshes

◆ node_count

u32 node_count

◆ nodes

kmodel_node* nodes

◆ package_name

kname package_name

◆ submesh_count

u32 submesh_count

◆ type


The documentation for this struct was generated from the following file: