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Kohi Game Engine
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#include <kmodel_system.h>
| u32 animation_count |
| kmodel_animation* animations |
| kname asset_name |
| u32 bone_count |
| kmodel_bone* bones |
| mat4 global_inverse_transform |
| u16 id |
| u32 instance_count |
| kmodel_instance_data* instances |
| kmodel_submesh* meshes |
| u32 node_count |
| kmodel_node* nodes |
| kname package_name |
| u32 submesh_count |
| kmodel_type type |