#include <testbed_types.h>
◆ audio_system
| struct kaudio_system_state* audio_system |
◆ context_sensitive_text
| kui_control context_sensitive_text |
◆ current_scene
| struct kscene* current_scene |
◆ db
◆ game
◆ game_renderer
◆ global_keymap
◆ height
◆ kui_plugin
◆ kui_plugin_state
| struct kui_plugin_state* kui_plugin_state |
◆ kui_renderer
| kui_renderer kui_renderer |
◆ kui_state
| struct kui_state* kui_state |
◆ last_update_elapsed
◆ mode
◆ prepare_clock
◆ prev_framealloc_allocated
| u64 prev_framealloc_allocated |
◆ prev_framealloc_total
| u64 prev_framealloc_total |
◆ render_clock
◆ render_mode
◆ running
◆ scene_name
◆ scene_package_name
◆ ui_camera
◆ ui_projection
◆ update_clock
◆ width
◆ world_camera
◆ world_keymap
◆ world_projection
The documentation for this struct was generated from the following file: