#include <game_state.h>
◆ alloc_count
◆ audio_system
struct kaudio_system_state* audio_system |
◆ backward_move_speed
◆ cam_proj_line_indices
u32 cam_proj_line_indices[24] |
◆ camera_frustum
◆ console_keymap
◆ debug_console
◆ forward_graph
◆ forward_move_speed
◆ gizmo
◆ height
◆ hovered_object_id
◆ last_update_elapsed
◆ main_scene
◆ main_scene_unload_triggered
b8 main_scene_unload_triggered |
◆ p_light_1
◆ prepare_clock
◆ prev_alloc_count
◆ proj_box_index
◆ render_clock
◆ render_mode
◆ running
◆ selection
◆ sui_plugin
◆ sui_plugin_state
◆ sui_state
◆ test_boxes
◆ test_button
◆ test_lines
◆ test_music
◆ test_panel
◆ test_sound
◆ test_sys_text
◆ test_text
◆ test_text_black
◆ ui_viewport
◆ update_clock
◆ using_gizmo
◆ width
◆ world_camera
◆ world_camera_2
◆ world_viewport
◆ world_viewport2
The documentation for this struct was generated from the following file: