#include "core/keymap.h"
#include "debug_console.h"
#include "defines.h"
#include "editor/editor.h"
#include "kui_system.h"
#include "renderer/kforward_renderer.h"
#include "renderer/kui_renderer.h"
#include "systems/kcamera_system.h"
#include "time/kclock.h"
#include <resources/debug/debug_grid.h>
#include <utils_plugin_defines.h>
Go to the source code of this file.
◆ PACKAGE_NAME_TESTBED
| #define PACKAGE_NAME_TESTBED "Testbed" |
◆ application_frame_data
◆ application_state
◆ game_constants
◆ game_event_code
◆ game_state
◆ game_state_serializable
◆ testbed_application_mode
◆ game_event_code
| Enumerator |
|---|
| GAME_EVENT_CODE_START | |
| GAME_EVENT_CODE_UNUSED | |
| GAME_EVENT_CODE_SHOW_CONTEXT_DISPLAY | An event fired when context sensitivity text should be displayed.
Context usage: const char* display_text = context.data.s
|
| GAME_EVENT_CODE_HIDE_CONTEXT_DISPLAY | |
◆ testbed_app_mode
| Enumerator |
|---|
| TESTBED_APP_MODE_WORLD | |
| TESTBED_APP_MODE_MAIN_MENU | |
| TESTBED_APP_MODE_PAUSE_MENU | |
◆ testbed_application_mode_to_string()