Kohi Game Engine
utils_plugin_defines.h
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1 #pragma once
2 
3 #include <defines.h>
4 
5 #define PACKAGE_NAME_PLUGIN_UTILS "Kohi.Plugin.Utils"
6 
7 #define SHADER_NAME_PLUGIN_UTILS_EDITOR_GIZMO "Shader.EditorGizmo"
8 
9 #if KOHI_DEBUG
10 # define KOHI_EDITOR 1
11 #endif
This file contains global type definitions which are used throughout the entire engine and applicatio...