Kohi Game Engine
mesh.h
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1 #pragma once
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3 #include "resource_types.h"
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5 // KAPI b8 mesh_load_from_resource(const char* resource_name, mesh* out_mesh);
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7 KAPI b8 mesh_create(mesh_config config, mesh* out_mesh);
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#define KAPI
Import/export qualifier.
Definition: defines.h:177
_Bool b8
8-bit boolean type
Definition: defines.h:58
KAPI b8 mesh_load(mesh *m)
KAPI b8 mesh_initialize(mesh *m)
KAPI b8 mesh_destroy(mesh *m)
KAPI b8 mesh_unload(mesh *m)
KAPI b8 mesh_create(mesh_config config, mesh *out_mesh)
This file contains the types for common resources the engine uses.
Definition: resource_types.h:346
Definition: resource_types.h:354