Kohi Game Engine
|
#include "defines.h"
Go to the source code of this file.
Data Structures | |
struct | ui_pass_extended_data |
Typedefs | |
typedef struct ui_pass_extended_data | ui_pass_extended_data |
Functions | |
b8 | ui_pass_create (struct rendergraph_pass *self) |
b8 | ui_pass_initialize (struct rendergraph_pass *self) |
b8 | ui_pass_execute (struct rendergraph_pass *self, struct frame_data *p_frame_data) |
void | ui_pass_destroy (struct rendergraph_pass *self) |
typedef struct ui_pass_extended_data ui_pass_extended_data |
b8 ui_pass_create | ( | struct rendergraph_pass * | self | ) |
void ui_pass_destroy | ( | struct rendergraph_pass * | self | ) |
b8 ui_pass_execute | ( | struct rendergraph_pass * | self, |
struct frame_data * | p_frame_data | ||
) |
b8 ui_pass_initialize | ( | struct rendergraph_pass * | self | ) |