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Kohi Game Engine
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#include <vulkan_types.h>
Data Fields | |
| shader_uniform | uniform |
| khandle * | texture_handles |
| An array of handles to texture resources. More... | |
| vulkan_descriptor_state * | descriptor_states |
| A descriptor state per descriptor, which in turn handles frames. Count is managed in shader config. More... | |
| vulkan_descriptor_state* descriptor_states |
A descriptor state per descriptor, which in turn handles frames. Count is managed in shader config.
| khandle* texture_handles |
An array of handles to texture resources.
| shader_uniform uniform |