Kohi Game Engine
vulkan_uniform_texture_state Struct Reference

#include <vulkan_types.h>

Data Fields

shader_uniform uniform
 
khandletexture_handles
 An array of handles to texture resources. More...
 
vulkan_descriptor_statedescriptor_states
 A descriptor state per descriptor, which in turn handles frames. Count is managed in shader config. More...
 

Field Documentation

◆ descriptor_states

vulkan_descriptor_state* descriptor_states

A descriptor state per descriptor, which in turn handles frames. Count is managed in shader config.

◆ texture_handles

khandle* texture_handles

An array of handles to texture resources.

◆ uniform

shader_uniform uniform

The documentation for this struct was generated from the following file: