Kohi Game Engine
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Represents a state for a given descriptor. This is used to determine when a descriptor needs updating. There is a state per frame (with a max of 3). More...
#include <vulkan_types.h>
Data Fields | |
u8 | generations [3] |
The descriptor generation, per frame. More... | |
u32 | ids [3] |
The identifier, per frame. Typically used for texture ids. More... | |
Represents a state for a given descriptor. This is used to determine when a descriptor needs updating. There is a state per frame (with a max of 3).
u8 generations[3] |
The descriptor generation, per frame.
u32 ids[3] |
The identifier, per frame. Typically used for texture ids.