Kohi Game Engine
vulkan_descriptor_state Struct Reference

Represents a state for a given descriptor. This is used to determine when a descriptor needs updating. There is a state per frame (with a max of 3). More...

#include <vulkan_types.h>

Data Fields

u16 renderer_frame_number [VULKAN_RESOURCE_IMAGE_COUNT]
 The renderer frame number on which this descriptor was last updated. One per colour image. INVALID_ID_U16 if never loaded. More...
 

Detailed Description

Represents a state for a given descriptor. This is used to determine when a descriptor needs updating. There is a state per frame (with a max of 3).

Field Documentation

◆ renderer_frame_number

u16 renderer_frame_number[VULKAN_RESOURCE_IMAGE_COUNT]

The renderer frame number on which this descriptor was last updated. One per colour image. INVALID_ID_U16 if never loaded.


The documentation for this struct was generated from the following file: