Kohi Game Engine
|
Represents a state for a given descriptor. This is used to determine when a descriptor needs updating. There is a state per frame (with a max of 3). More...
#include <vulkan_types.h>
Data Fields | |
u16 | renderer_frame_number [VULKAN_RESOURCE_IMAGE_COUNT] |
The renderer frame number on which this descriptor was last updated. One per colour image. INVALID_ID_U16 if never loaded. More... | |
Represents a state for a given descriptor. This is used to determine when a descriptor needs updating. There is a state per frame (with a max of 3).
u16 renderer_frame_number[VULKAN_RESOURCE_IMAGE_COUNT] |
The renderer frame number on which this descriptor was last updated. One per colour image. INVALID_ID_U16 if never loaded.