Kohi Game Engine
vulkan_descriptor_state Struct Reference

Represents a state for a given descriptor. This is used to determine when a descriptor needs updating. There is a state per frame (with a max of 3). More...

#include <vulkan_types.h>

Data Fields

u8 generations [3]
 The descriptor generation, per frame. More...
 
u32 ids [3]
 The identifier, per frame. Typically used for texture ids. More...
 

Detailed Description

Represents a state for a given descriptor. This is used to determine when a descriptor needs updating. There is a state per frame (with a max of 3).

Field Documentation

◆ generations

u8 generations[3]

The descriptor generation, per frame.

◆ ids

u32 ids[3]

The identifier, per frame. Typically used for texture ids.


The documentation for this struct was generated from the following file: