Kohi Game Engine
|
The frequency-level state for a shader (i.e. per-frame, per-group, per-draw). More...
#include <vulkan_types.h>
Data Fields | |
u32 | id |
The frequency id. INVALID_ID if not used. More... | |
u64 | offset |
The offset in bytes in the frequency uniform buffer. More... | |
VkDescriptorSet | descriptor_sets [VULKAN_RESOURCE_IMAGE_COUNT] |
The descriptor sets for this frequency, one per colour image. More... | |
vulkan_descriptor_state | ubo_descriptor_state |
vulkan_uniform_sampler_state * | sampler_states |
vulkan_uniform_texture_state * | texture_states |
The frequency-level state for a shader (i.e. per-frame, per-group, per-draw).
VkDescriptorSet descriptor_sets[VULKAN_RESOURCE_IMAGE_COUNT] |
The descriptor sets for this frequency, one per colour image.
u32 id |
The frequency id. INVALID_ID if not used.
u64 offset |
The offset in bytes in the frequency uniform buffer.
vulkan_uniform_sampler_state* sampler_states |
vulkan_uniform_texture_state* texture_states |
vulkan_descriptor_state ubo_descriptor_state |