Kohi Game Engine
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#include <sui_label.h>
khandle bitmap_font |
vec4 colour |
u16 draw_generation |
u32 draw_id |
u16 group_generation |
u32 group_id |
u64 index_buffer_offset |
u64 index_buffer_size |
b8 is_dirty |
u32 max_quad_count |
u32 max_text_length |
u32 quad_count |
vec2i size |
system_font_variant system_font |
char* text |
font_type type |
u64 vertex_buffer_offset |
u64 vertex_buffer_size |