Kohi Game Engine
sui_label_internal_data Struct Reference

#include <sui_label.h>

Data Fields

vec2i size
 
vec4 colour
 
u32 group_id
 
u16 group_generation
 
u32 draw_id
 
u16 draw_generation
 
font_type type
 
khandle bitmap_font
 
system_font_variant system_font
 
u64 vertex_buffer_offset
 
u64 index_buffer_offset
 
u64 vertex_buffer_size
 
u64 index_buffer_size
 
char * text
 
u32 max_text_length
 
u32 quad_count
 
u32 max_quad_count
 
b8 is_dirty
 

Field Documentation

◆ bitmap_font

khandle bitmap_font

◆ colour

vec4 colour

◆ draw_generation

u16 draw_generation

◆ draw_id

u32 draw_id

◆ group_generation

u16 group_generation

◆ group_id

u32 group_id

◆ index_buffer_offset

u64 index_buffer_offset

◆ index_buffer_size

u64 index_buffer_size

◆ is_dirty

b8 is_dirty

◆ max_quad_count

u32 max_quad_count

◆ max_text_length

u32 max_text_length

◆ quad_count

u32 quad_count

◆ size

vec2i size

◆ system_font

system_font_variant system_font

◆ text

char* text

◆ type

font_type type

◆ vertex_buffer_offset

u64 vertex_buffer_offset

◆ vertex_buffer_size

u64 vertex_buffer_size

The documentation for this struct was generated from the following file: