Kohi Game Engine
standard_ui_renderable Struct Reference

#include <standard_ui_system.h>

Data Fields

u32group_id
 
u32per_draw_id
 
ktexture atlas_override
 
geometry_render_data render_data
 
geometry_render_dataclip_mask_render_data
 

Field Documentation

◆ atlas_override

ktexture atlas_override

◆ clip_mask_render_data

geometry_render_data* clip_mask_render_data

◆ group_id

u32* group_id

◆ per_draw_id

u32* per_draw_id

◆ render_data

geometry_render_data render_data

The documentation for this struct was generated from the following file: