Kohi Game Engine
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#include <scene_pass.h>
Data Fields | |
u32 | render_mode |
vec4 | ambient_colour |
u32 | geometry_count |
struct geometry_render_data * | geometries |
u32 | terrain_geometry_count |
struct geometry_render_data * | terrain_geometries |
u32 | debug_geometry_count |
struct geometry_render_data * | debug_geometries |
vec4 ambient_colour |
struct geometry_render_data* debug_geometries |
u32 debug_geometry_count |
struct geometry_render_data* geometries |
u32 geometry_count |
u32 render_mode |
struct geometry_render_data* terrain_geometries |
u32 terrain_geometry_count |