Kohi Game Engine
scene_pass_extended_data Struct Reference

#include <scene_pass.h>

Data Fields

u32 render_mode
 
vec4 ambient_colour
 
u32 geometry_count
 
struct geometry_render_datageometries
 
u32 terrain_geometry_count
 
struct geometry_render_dataterrain_geometries
 
u32 debug_geometry_count
 
struct geometry_render_datadebug_geometries
 

Field Documentation

◆ ambient_colour

vec4 ambient_colour

◆ debug_geometries

struct geometry_render_data* debug_geometries

◆ debug_geometry_count

u32 debug_geometry_count

◆ geometries

struct geometry_render_data* geometries

◆ geometry_count

u32 geometry_count

◆ render_mode

u32 render_mode

◆ terrain_geometries

struct geometry_render_data* terrain_geometries

◆ terrain_geometry_count

u32 terrain_geometry_count

The documentation for this struct was generated from the following file: