Kohi Game Engine
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#include <rendergraph.h>
Data Fields | |
const char * | type |
b8(* | create )(rendergraph *graph, rendergraph_node *node, const struct rendergraph_node_config *config) |
b8(* create) (rendergraph *graph, rendergraph_node *node, const struct rendergraph_node_config *config) |
const char* type |