Kohi Game Engine
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#include <resource_types.h>
Data Fields | |
u8 | version |
char * | name |
material_type | type |
char * | shader_name |
material_config_prop * | properties |
material_map * | maps |
b8 | auto_release |
Indicates if the material should be automatically released when no references to it remain. More... | |
b8 auto_release |
Indicates if the material should be automatically released when no references to it remain.
material_map* maps |
char* name |
material_config_prop* properties |
char* shader_name |
material_type type |
u8 version |