Kohi Game Engine
material_config Struct Reference

#include <resource_types.h>

Data Fields

u8 version
 
char * name
 
material_type type
 
char * shader_name
 
material_config_propproperties
 
material_mapmaps
 
b8 auto_release
 Indicates if the material should be automatically released when no references to it remain. More...
 

Field Documentation

◆ auto_release

b8 auto_release

Indicates if the material should be automatically released when no references to it remain.

◆ maps

material_map* maps

◆ name

char* name

◆ properties

material_config_prop* properties

◆ shader_name

char* shader_name

◆ type

◆ version

u8 version

The documentation for this struct was generated from the following file: