Kohi Game Engine
material_config_prop Struct Reference

#include <resource_types.h>

Data Fields

char * name
 
shader_uniform_type type
 
u32 size
 
vec4 value_v4
 
vec3 value_v3
 
vec2 value_v2
 
f32 value_f32
 
u32 value_u32
 
u16 value_u16
 
u8 value_u8
 
i32 value_i32
 
i16 value_i16
 
i8 value_i8
 
mat4 value_mat4
 

Field Documentation

◆ name

char* name

◆ size

u32 size

◆ type

◆ value_f32

f32 value_f32

◆ value_i16

i16 value_i16

◆ value_i32

i32 value_i32

◆ value_i8

i8 value_i8

◆ value_mat4

mat4 value_mat4

◆ value_u16

u16 value_u16

◆ value_u32

u32 value_u32

◆ value_u8

u8 value_u8

◆ value_v2

vec2 value_v2

◆ value_v3

vec3 value_v3

◆ value_v4

vec4 value_v4

The documentation for this struct was generated from the following file: