Kohi Game Engine
material_map Struct Reference

#include <resource_types.h>

Data Fields

char * name
 
char * texture_name
 
texture_filter filter_min
 
texture_filter filter_mag
 
texture_repeat repeat_u
 
texture_repeat repeat_v
 
texture_repeat repeat_w
 

Field Documentation

◆ filter_mag

texture_filter filter_mag

◆ filter_min

texture_filter filter_min

◆ name

char* name

◆ repeat_u

texture_repeat repeat_u

◆ repeat_v

texture_repeat repeat_v

◆ repeat_w

texture_repeat repeat_w

◆ texture_name

char* texture_name

The documentation for this struct was generated from the following file: