Kohi Game Engine
kstatic_mesh_render_data Struct Reference

#include <core_render_types.h>

Data Fields

u16 instance_id
 
u32 submesh_count
 The number of submeshes to be rendered. More...
 
kstatic_mesh_submesh_render_datasubmeshes
 The array of submeshes to be rendered. More...
 
vec4 tint
 The tint override to be used when rendering all submeshes. Typically white (1, 1, 1, 1) if not used. More...
 

Detailed Description

Contains data required to render a static mesh (ultimately its submeshes).

Field Documentation

◆ instance_id

u16 instance_id

The identifier of the mesh instance being rendered.

◆ submesh_count

u32 submesh_count

The number of submeshes to be rendered.

◆ submeshes

The array of submeshes to be rendered.

◆ tint

vec4 tint

The tint override to be used when rendering all submeshes. Typically white (1, 1, 1, 1) if not used.


The documentation for this struct was generated from the following file: