Kohi Game Engine
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#include <core_render_types.h>
Data Fields | |
u16 | instance_id |
u32 | submesh_count |
The number of submeshes to be rendered. More... | |
kstatic_mesh_submesh_render_data * | submeshes |
The array of submeshes to be rendered. More... | |
vec4 | tint |
The tint override to be used when rendering all submeshes. Typically white (1, 1, 1, 1) if not used. More... | |
Contains data required to render a static mesh (ultimately its submeshes).
u16 instance_id |
The identifier of the mesh instance being rendered.
u32 submesh_count |
The number of submeshes to be rendered.
kstatic_mesh_submesh_render_data* submeshes |
The array of submeshes to be rendered.
vec4 tint |
The tint override to be used when rendering all submeshes. Typically white (1, 1, 1, 1) if not used.