Kohi Game Engine
kshadow_pass_render_data Struct Reference

#include <kforward_renderer.h>

Data Fields

klight dir_light
 
u32 cascade_count
 
kshadow_pass_cascade_render_datacascades
 
u16 opaque_geometry_count
 
kgeometry_render_dataopaque_geometries
 
u16 transparent_geometries_by_material_count
 
kmaterial_render_datatransparent_geometries_by_material
 
u16 animated_opaque_geometry_count
 
kgeometry_render_dataanimated_opaque_geometries
 
u16 animated_transparent_geometries_by_material_count
 
kmaterial_render_dataanimated_transparent_geometries_by_material
 
u16 terrain_count
 
hm_terrain_render_dataterrains
 
b8 do_pass
 

Field Documentation

◆ animated_opaque_geometries

kgeometry_render_data* animated_opaque_geometries

◆ animated_opaque_geometry_count

u16 animated_opaque_geometry_count

◆ animated_transparent_geometries_by_material

kmaterial_render_data* animated_transparent_geometries_by_material

◆ animated_transparent_geometries_by_material_count

u16 animated_transparent_geometries_by_material_count

◆ cascade_count

u32 cascade_count

◆ cascades

◆ dir_light

klight dir_light

◆ do_pass

b8 do_pass

◆ opaque_geometries

kgeometry_render_data* opaque_geometries

◆ opaque_geometry_count

u16 opaque_geometry_count

◆ terrain_count

u16 terrain_count

◆ terrains

◆ transparent_geometries_by_material

kmaterial_render_data* transparent_geometries_by_material

◆ transparent_geometries_by_material_count

u16 transparent_geometries_by_material_count

The documentation for this struct was generated from the following file: