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Kohi Game Engine
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#include <kforward_renderer.h>
| u16 animation_id |
| u8 bound_point_light_count |
| u8 bound_point_light_indices[KMATERIAL_MAX_BOUND_POINT_LIGHTS] |
| u64 extended_vertex_offset |
| u32 index_count |
| u64 index_offset |
| u16 material_instance_id |
| ktransform transform |
| u32 vertex_count |
| u64 vertex_offset |