Kohi Game Engine
kgeometry_render_data Struct Reference

#include <kforward_renderer.h>

Data Fields

u64 vertex_offset
 
u64 extended_vertex_offset
 
u32 vertex_count
 
u64 index_offset
 
u32 index_count
 
kgeometry_render_data_flags flags
 
u16 material_instance_id
 
ktransform transform
 
u16 animation_id
 
u8 bound_point_light_count
 
u8 bound_point_light_indices [KMATERIAL_MAX_BOUND_POINT_LIGHTS]
 

Field Documentation

◆ animation_id

u16 animation_id

◆ bound_point_light_count

u8 bound_point_light_count

◆ bound_point_light_indices

u8 bound_point_light_indices[KMATERIAL_MAX_BOUND_POINT_LIGHTS]

◆ extended_vertex_offset

u64 extended_vertex_offset

◆ flags

◆ index_count

u32 index_count

◆ index_offset

u64 index_offset

◆ material_instance_id

u16 material_instance_id

◆ transform

ktransform transform

◆ vertex_count

u32 vertex_count

◆ vertex_offset

u64 vertex_offset

The documentation for this struct was generated from the following file: