Kohi Game Engine
kscene_pass_render_data Struct Reference

#include <kforward_renderer.h>

Data Fields

mat4 view_matrix
 
vec3 view_position
 
u16 opaque_meshes_by_material_count
 
kmaterial_render_dataopaque_meshes_by_material
 
u16 transparent_meshes_by_material_count
 
kmaterial_render_datatransparent_meshes_by_material
 
u16 animated_opaque_meshes_by_material_count
 
kmaterial_render_dataanimated_opaque_meshes_by_material
 
u16 animated_transparent_meshes_by_material_count
 
kmaterial_render_dataanimated_transparent_meshes_by_material
 
u16 terrain_count
 
hm_terrain_render_dataterrains
 

Field Documentation

◆ animated_opaque_meshes_by_material

kmaterial_render_data* animated_opaque_meshes_by_material

◆ animated_opaque_meshes_by_material_count

u16 animated_opaque_meshes_by_material_count

◆ animated_transparent_meshes_by_material

kmaterial_render_data* animated_transparent_meshes_by_material

◆ animated_transparent_meshes_by_material_count

u16 animated_transparent_meshes_by_material_count

◆ opaque_meshes_by_material

kmaterial_render_data* opaque_meshes_by_material

◆ opaque_meshes_by_material_count

u16 opaque_meshes_by_material_count

◆ terrain_count

u16 terrain_count

◆ terrains

◆ transparent_meshes_by_material

kmaterial_render_data* transparent_meshes_by_material

◆ transparent_meshes_by_material_count

u16 transparent_meshes_by_material_count

◆ view_matrix

mat4 view_matrix

◆ view_position

vec3 view_position

The documentation for this struct was generated from the following file: