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Kohi Game Engine
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#include <kasset_types.h>
Represents a Kohi Model asset. A model can contain mesh data (i.e. vertices/indices), bone, node, and animation data.
| u16 animation_count |
| kasset_model_animation* animations |
| u16 bone_count |
| kasset_model_bone* bones |
| vec3 center |
| extents_3d extents |
| mat4 global_inverse_transform |
| u16 node_count |
| kasset_model_node* nodes |
| u16 submesh_count |
| kasset_model_submesh_data* submeshes |