Kohi Game Engine
kasset_model Struct Reference

#include <kasset_types.h>

Data Fields

u16 submesh_count
 
kasset_model_submesh_datasubmeshes
 
u16 bone_count
 
kasset_model_bonebones
 
u16 node_count
 
kasset_model_nodenodes
 
u16 animation_count
 
kasset_model_animationanimations
 
mat4 global_inverse_transform
 
vec3 center
 
extents_3d extents
 

Detailed Description

Represents a Kohi Model asset. A model can contain mesh data (i.e. vertices/indices), bone, node, and animation data.

Field Documentation

◆ animation_count

u16 animation_count

◆ animations

◆ bone_count

u16 bone_count

◆ bones

◆ center

vec3 center

◆ extents

extents_3d extents

◆ global_inverse_transform

mat4 global_inverse_transform

◆ node_count

u16 node_count

◆ nodes

◆ submesh_count

u16 submesh_count

◆ submeshes


The documentation for this struct was generated from the following file: