Kohi Game Engine
engine_system_states Struct Reference

#include <engine.h>

Data Fields

u64 platform_memory_requirement
 
struct platform_state * platform_system
 
u64 console_memory_requirement
 
struct console_state * console_system
 
u64 kvar_system_memory_requirement
 
struct kvar_state * kvar_system
 
u64 event_system_memory_requirement
 
struct event_state * event_system
 
u64 input_system_memory_requirement
 
struct input_state * input_system
 
u64 timeline_system_memory_requirement
 
struct ktimeline_system_state * timeline_system
 
u64 shader_system_memory_requirement
 
struct shader_system_state * shader_system
 
u64 renderer_system_memory_requirement
 
struct renderer_system_state * renderer_system
 
u64 job_system_memory_requirement
 
struct job_system_state * job_system
 
u64 kaudio_system_memory_requirement
 
struct kaudio_system_state * audio_system
 
u64 ktransform_system_memory_requirement
 
struct ktransform_system_state * ktransform_system
 
u64 texture_system_memory_requirement
 
struct texture_system_state * texture_system
 
u64 font_system_memory_requirement
 
struct font_system_state * font_system
 
u64 material_system_memory_requirement
 
struct kmaterial_system_state * material_system
 
struct kmaterial_renderermaterial_renderer
 
u64 static_mesh_system_memory_requirement
 
struct static_mesh_system_state * static_mesh_system
 
u64 light_system_memory_requirement
 
struct light_system_statelight_system
 
u64 model_system_memory_requirement
 
struct kmodel_system_statemodel_system
 
u64 camera_system_memory_requirement
 
struct camera_system_state * camera_system
 
u64 plugin_system_memory_requirement
 
struct plugin_system_state * plugin_system
 
u64 rendergraph_system_memory_requirement
 
struct rendergraph_system_state * rendergraph_system
 
u64 vfs_system_memory_requirement
 
struct vfs_statevfs_system_state
 
u64 asset_system_memory_requirement
 
struct asset_system_state * asset_state
 

Field Documentation

◆ asset_state

struct asset_system_state* asset_state

◆ asset_system_memory_requirement

u64 asset_system_memory_requirement

◆ audio_system

struct kaudio_system_state* audio_system

◆ camera_system

struct camera_system_state* camera_system

◆ camera_system_memory_requirement

u64 camera_system_memory_requirement

◆ console_memory_requirement

u64 console_memory_requirement

◆ console_system

struct console_state* console_system

◆ event_system

struct event_state* event_system

◆ event_system_memory_requirement

u64 event_system_memory_requirement

◆ font_system

struct font_system_state* font_system

◆ font_system_memory_requirement

u64 font_system_memory_requirement

◆ input_system

struct input_state* input_system

◆ input_system_memory_requirement

u64 input_system_memory_requirement

◆ job_system

struct job_system_state* job_system

◆ job_system_memory_requirement

u64 job_system_memory_requirement

◆ kaudio_system_memory_requirement

u64 kaudio_system_memory_requirement

◆ ktransform_system

struct ktransform_system_state* ktransform_system

◆ ktransform_system_memory_requirement

u64 ktransform_system_memory_requirement

◆ kvar_system

struct kvar_state* kvar_system

◆ kvar_system_memory_requirement

u64 kvar_system_memory_requirement

◆ light_system

struct light_system_state* light_system

◆ light_system_memory_requirement

u64 light_system_memory_requirement

◆ material_renderer

struct kmaterial_renderer* material_renderer

◆ material_system

struct kmaterial_system_state* material_system

◆ material_system_memory_requirement

u64 material_system_memory_requirement

◆ model_system

struct kmodel_system_state* model_system

◆ model_system_memory_requirement

u64 model_system_memory_requirement

◆ platform_memory_requirement

u64 platform_memory_requirement

◆ platform_system

struct platform_state* platform_system

◆ plugin_system

struct plugin_system_state* plugin_system

◆ plugin_system_memory_requirement

u64 plugin_system_memory_requirement

◆ renderer_system

struct renderer_system_state* renderer_system

◆ renderer_system_memory_requirement

u64 renderer_system_memory_requirement

◆ rendergraph_system

struct rendergraph_system_state* rendergraph_system

◆ rendergraph_system_memory_requirement

u64 rendergraph_system_memory_requirement

◆ shader_system

struct shader_system_state* shader_system

◆ shader_system_memory_requirement

u64 shader_system_memory_requirement

◆ static_mesh_system

struct static_mesh_system_state* static_mesh_system

◆ static_mesh_system_memory_requirement

u64 static_mesh_system_memory_requirement

◆ texture_system

struct texture_system_state* texture_system

◆ texture_system_memory_requirement

u64 texture_system_memory_requirement

◆ timeline_system

struct ktimeline_system_state* timeline_system

◆ timeline_system_memory_requirement

u64 timeline_system_memory_requirement

◆ vfs_system_memory_requirement

u64 vfs_system_memory_requirement

◆ vfs_system_state

struct vfs_state* vfs_system_state

The documentation for this struct was generated from the following file: