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Kohi Game Engine
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State for the material renderer. More...
#include <kmaterial_renderer.h>
State for the material renderer.
| b8 current_uses_animated |
| ktexture default_base_colour_texture |
| ktexture default_ibl_cubemap |
| ktexture default_mra_texture |
| ktexture default_normal_texture |
| ktexture default_spec_texture |
| ktexture default_texture |
| ktexture default_water_dudv_texture |
| ktexture default_water_normal_texture |
| u8 ibl_cubemap_texture_count |
| ktexture ibl_cubemap_textures[KMATERIAL_MAX_IRRADIANCE_CUBEMAP_COUNT] |
| kshader material_blended_shader |
| krenderbuffer material_global_ssbo |
| kshader material_standard_skinned_shader |
| u32 material_standard_skinned_shader_bs_0_instance_id |
| struct kmaterial_system_state* material_state |
| u32 max_material_count |
| struct renderer_system_state* renderer |
| kname runtime_package_name |
| kmaterial_settings_ubo settings |
| ktexture shadow_map_texture |
| struct texture_system_state* texture_system |