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Kohi Game Engine
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The Vulkan swapchain, which works with the framebuffer/attachments and the surface to present an image to the screen. More...
#include "vulkan_types.h"Go to the source code of this file.
Functions | |
| b8 | vulkan_swapchain_create (struct renderer_backend_interface *backend, struct kwindow *window, renderer_config_flags flags, vulkan_swapchain *out_swapchain) |
| b8 | vulkan_swapchain_recreate (struct renderer_backend_interface *backend, struct kwindow *window, vulkan_swapchain *swapchain) |
| void | vulkan_swapchain_destroy (struct renderer_backend_interface *backend, vulkan_swapchain *swapchain) |
The Vulkan swapchain, which works with the framebuffer/attachments and the surface to present an image to the screen.
| b8 vulkan_swapchain_create | ( | struct renderer_backend_interface * | backend, |
| struct kwindow * | window, | ||
| renderer_config_flags | flags, | ||
| vulkan_swapchain * | out_swapchain | ||
| ) |
| void vulkan_swapchain_destroy | ( | struct renderer_backend_interface * | backend, |
| vulkan_swapchain * | swapchain | ||
| ) |
| b8 vulkan_swapchain_recreate | ( | struct renderer_backend_interface * | backend, |
| struct kwindow * | window, | ||
| vulkan_swapchain * | swapchain | ||
| ) |