Kohi Game Engine
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The Vulkan swapchain, which works with the framebuffer/attachments and the surface to present an image to the screen. More...
#include "vulkan_types.h"
Go to the source code of this file.
Functions | |
b8 | vulkan_swapchain_create (struct renderer_backend_interface *backend, struct kwindow *window, renderer_config_flags flags, vulkan_swapchain *out_swapchain) |
b8 | vulkan_swapchain_recreate (struct renderer_backend_interface *backend, struct kwindow *window, vulkan_swapchain *swapchain) |
void | vulkan_swapchain_destroy (struct renderer_backend_interface *backend, vulkan_swapchain *swapchain) |
The Vulkan swapchain, which works with the framebuffer/attachments and the surface to present an image to the screen.
b8 vulkan_swapchain_create | ( | struct renderer_backend_interface * | backend, |
struct kwindow * | window, | ||
renderer_config_flags | flags, | ||
vulkan_swapchain * | out_swapchain | ||
) |
void vulkan_swapchain_destroy | ( | struct renderer_backend_interface * | backend, |
vulkan_swapchain * | swapchain | ||
) |
b8 vulkan_swapchain_recreate | ( | struct renderer_backend_interface * | backend, |
struct kwindow * | window, | ||
vulkan_swapchain * | swapchain | ||
) |