Kohi Game Engine
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#include <defines.h>
Go to the source code of this file.
Functions | |
KAPI u64 | application_state_size (void) |
KAPI b8 | application_boot (struct application *game_inst) |
KAPI b8 | application_initialize (struct application *game_inst) |
KAPI b8 | application_update (struct application *game_inst, struct frame_data *p_frame_data) |
KAPI b8 | application_prepare_frame (struct application *app_inst, struct frame_data *p_frame_data) |
KAPI b8 | application_render_frame (struct application *game_inst, struct frame_data *p_frame_data) |
KAPI void | application_on_resize (struct application *game_inst, u32 width, u32 height) |
KAPI void | application_shutdown (struct application *game_inst) |
KAPI void | application_lib_on_unload (struct application *game_inst) |
KAPI void | application_lib_on_load (struct application *game_inst) |
KAPI b8 application_boot | ( | struct application * | game_inst | ) |
KAPI b8 application_initialize | ( | struct application * | game_inst | ) |
KAPI void application_lib_on_load | ( | struct application * | game_inst | ) |
KAPI void application_lib_on_unload | ( | struct application * | game_inst | ) |
KAPI void application_on_resize | ( | struct application * | game_inst, |
u32 | width, | ||
u32 | height | ||
) |
KAPI b8 application_prepare_frame | ( | struct application * | app_inst, |
struct frame_data * | p_frame_data | ||
) |
KAPI b8 application_render_frame | ( | struct application * | game_inst, |
struct frame_data * | p_frame_data | ||
) |
KAPI void application_shutdown | ( | struct application * | game_inst | ) |
KAPI b8 application_update | ( | struct application * | game_inst, |
struct frame_data * | p_frame_data | ||
) |