Kohi Game Engine
vulkan_texture_state Struct Reference

#include <vulkan_types.h>

Data Fields

ktexture_type type
 
ktexturetexture_handles
 An array of handles to texture resources. Element count matches array_size. More...
 
vulkan_descriptor_statedescriptor_states
 A descriptor state per descriptor, which in turn handles frames. Count is managed in shader config. More...
 
u8 array_size
 

Field Documentation

◆ array_size

u8 array_size

◆ descriptor_states

vulkan_descriptor_state* descriptor_states

A descriptor state per descriptor, which in turn handles frames. Count is managed in shader config.

◆ texture_handles

ktexture* texture_handles

An array of handles to texture resources. Element count matches array_size.

◆ type


The documentation for this struct was generated from the following file: