Kohi Game Engine
vulkan_ssbo_state Struct Reference

#include <vulkan_types.h>

Data Fields

krenderbuffer buffer
 Handle to the underlying SSBO. More...
 
vulkan_descriptor_state descriptor_state
 A descriptor state per descriptor, which in turn handles frames. Count is managed in shader config. More...
 

Field Documentation

◆ buffer

krenderbuffer buffer

Handle to the underlying SSBO.

◆ descriptor_state

vulkan_descriptor_state descriptor_state

A descriptor state per descriptor, which in turn handles frames. Count is managed in shader config.


The documentation for this struct was generated from the following file: