|
Kohi Game Engine
|
#include <vulkan_types.h>
Data Fields | |
| krenderbuffer | buffer |
| Handle to the underlying SSBO. More... | |
| vulkan_descriptor_state | descriptor_state |
| A descriptor state per descriptor, which in turn handles frames. Count is managed in shader config. More... | |
| krenderbuffer buffer |
Handle to the underlying SSBO.
| vulkan_descriptor_state descriptor_state |
A descriptor state per descriptor, which in turn handles frames. Count is managed in shader config.