Kohi Game Engine
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The instance-level state for a shader. More...
#include <vulkan_types.h>
Data Fields | |
u32 | id |
The instance id. INVALID_ID if not used. More... | |
u64 | offset |
The offset in bytes in the instance uniform buffer. More... | |
vulkan_shader_descriptor_set_state | descriptor_set_state |
A state for the descriptor set. More... | |
struct texture_map ** | instance_texture_maps |
Instance texture map pointers, which are used during rendering. These are set by calls to set_sampler. More... | |
The instance-level state for a shader.
vulkan_shader_descriptor_set_state descriptor_set_state |
A state for the descriptor set.
u32 id |
The instance id. INVALID_ID if not used.
struct texture_map** instance_texture_maps |
Instance texture map pointers, which are used during rendering. These are set by calls to set_sampler.
u64 offset |
The offset in bytes in the instance uniform buffer.