Kohi Game Engine
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Represents the state for a descriptor set. This is used to track generations and updates, potentially for optimization via skipping sets which do not need updating. More...
#include <vulkan_types.h>
Data Fields | |
VkDescriptorSet | descriptor_sets [3] |
The descriptor sets for this instance, one per frame. More... | |
vulkan_descriptor_state | descriptor_states [VULKAN_SHADER_MAX_BINDINGS] |
A descriptor state per descriptor, which in turn handles frames. Count is managed in shader config. More... | |
Represents the state for a descriptor set. This is used to track generations and updates, potentially for optimization via skipping sets which do not need updating.
VkDescriptorSet descriptor_sets[3] |
The descriptor sets for this instance, one per frame.
vulkan_descriptor_state descriptor_states[VULKAN_SHADER_MAX_BINDINGS] |
A descriptor state per descriptor, which in turn handles frames. Count is managed in shader config.