Kohi Game Engine
systems_manager_state Struct Reference

The state for the systems manager. Holds the allocator used for all systems as well as the instances and states of the registered systems themselves. More...

#include <systems_manager.h>

Data Fields

linear_allocator systems_allocator
 The allocator used to obtain state memory for registered systems. More...
 
k_system systems [K_SYSTEM_TYPE_MAX_COUNT]
 The registered systems array. More...
 

Detailed Description

The state for the systems manager. Holds the allocator used for all systems as well as the instances and states of the registered systems themselves.

Field Documentation

◆ systems

The registered systems array.

◆ systems_allocator

linear_allocator systems_allocator

The allocator used to obtain state memory for registered systems.


The documentation for this struct was generated from the following file: