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Kohi Game Engine
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The state for the systems manager. Holds the allocator used for all systems as well as the instances and states of the registered systems themselves. More...
#include <systems_manager.h>
Data Fields | |
| linear_allocator | systems_allocator |
| The allocator used to obtain state memory for registered systems. More... | |
| k_system | systems [K_SYSTEM_TYPE_MAX_COUNT] |
| The registered systems array. More... | |
The state for the systems manager. Holds the allocator used for all systems as well as the instances and states of the registered systems themselves.
| k_system systems[K_SYSTEM_TYPE_MAX_COUNT] |
The registered systems array.
| linear_allocator systems_allocator |
The allocator used to obtain state memory for registered systems.