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Kohi Game Engine
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#include <standard_ui_system.h>
Data Fields | |
| struct renderer_system_state * | renderer |
| struct font_system_state * | font_system |
| standard_ui_system_config | config |
| u32 | total_control_count |
| u32 | active_control_count |
| sui_control ** | active_controls |
| u32 | inactive_control_count |
| sui_control ** | inactive_controls |
| sui_control | root |
| ktexture | atlas_texture |
| u64 | focused_id |
| u32 active_control_count |
| sui_control** active_controls |
| ktexture atlas_texture |
| standard_ui_system_config config |
| u64 focused_id |
| struct font_system_state* font_system |
| u32 inactive_control_count |
| sui_control** inactive_controls |
| struct renderer_system_state* renderer |
| sui_control root |
| u32 total_control_count |