Kohi Game Engine
standard_ui_state Struct Reference

#include <standard_ui_system.h>

Data Fields

struct renderer_system_state * renderer
 
struct font_system_state * font_system
 
standard_ui_system_config config
 
u32 total_control_count
 
u32 active_control_count
 
sui_control ** active_controls
 
u32 inactive_control_count
 
sui_control ** inactive_controls
 
sui_control root
 
ktexture atlas_texture
 
u64 focused_id
 

Field Documentation

◆ active_control_count

u32 active_control_count

◆ active_controls

sui_control** active_controls

◆ atlas_texture

ktexture atlas_texture

◆ config

◆ focused_id

u64 focused_id

◆ font_system

struct font_system_state* font_system

◆ inactive_control_count

u32 inactive_control_count

◆ inactive_controls

sui_control** inactive_controls

◆ renderer

struct renderer_system_state* renderer

◆ root

◆ total_control_count

u32 total_control_count

The documentation for this struct was generated from the following file: