Kohi Game Engine
|
#include <standard_ui_system.h>
Data Fields | |
struct renderer_system_state * | renderer |
struct font_system_state * | font_system |
standard_ui_system_config | config |
u32 | total_control_count |
u32 | active_control_count |
sui_control ** | active_controls |
u32 | inactive_control_count |
sui_control ** | inactive_controls |
sui_control | root |
ktexture | atlas_texture |
u64 | focused_id |
u32 active_control_count |
sui_control** active_controls |
ktexture atlas_texture |
standard_ui_system_config config |
u64 focused_id |
struct font_system_state* font_system |
u32 inactive_control_count |
sui_control** inactive_controls |
struct renderer_system_state* renderer |
sui_control root |
u32 total_control_count |