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Kohi Game Engine
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#include <core_render_types.h>
Data Fields | |
| u8 | attribute_count |
| shader_attribute * | attributes |
| An array of attributes. More... | |
| u16 | attribute_stride |
| The size of all attributes combined, a.k.a. the size of a vertex. More... | |
| u8 | stage_count |
| shader_stage * | stages |
| kname * | stage_names |
| const char ** | stage_sources |
| u8 attribute_count |
| u16 attribute_stride |
The size of all attributes combined, a.k.a. the size of a vertex.
| shader_attribute* attributes |
An array of attributes.
| u8 stage_count |
| kname* stage_names |
| const char** stage_sources |
| shader_stage* stages |