Kohi Game Engine
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#include <renderer_types.h>
Data Fields | |
const char * | name |
The name of this renderpass. More... | |
f32 | depth |
u32 | stencil |
vec4 | render_area |
The current render area of the renderpass. More... | |
vec4 | clear_colour |
The clear colour used for this renderpass. More... | |
u8 | clear_flags |
The clear flags for this renderpass. More... | |
u8 | render_target_count |
The number of render targets created according to the render target config. More... | |
render_target_config | target |
The render target configuration. More... | |
vec4 clear_colour |
The clear colour used for this renderpass.
u8 clear_flags |
The clear flags for this renderpass.
f32 depth |
const char* name |
The name of this renderpass.
vec4 render_area |
The current render area of the renderpass.
u8 render_target_count |
The number of render targets created according to the render target config.
u32 stencil |
render_target_config target |
The render target configuration.