Kohi Game Engine
renderpass_config Struct Reference

#include <renderer_types.h>

Data Fields

const char * name
 The name of this renderpass. More...
 
f32 depth
 
u32 stencil
 
vec4 render_area
 The current render area of the renderpass. More...
 
vec4 clear_colour
 The clear colour used for this renderpass. More...
 
u8 clear_flags
 The clear flags for this renderpass. More...
 
u8 render_target_count
 The number of render targets created according to the render target config. More...
 
render_target_config target
 The render target configuration. More...
 

Field Documentation

◆ clear_colour

vec4 clear_colour

The clear colour used for this renderpass.

◆ clear_flags

u8 clear_flags

The clear flags for this renderpass.

◆ depth

f32 depth

◆ name

const char* name

The name of this renderpass.

◆ render_area

vec4 render_area

The current render area of the renderpass.

◆ render_target_count

u8 render_target_count

The number of render targets created according to the render target config.

◆ stencil

u32 stencil

◆ target

The render target configuration.


The documentation for this struct was generated from the following file: