Kohi Game Engine
raycast_hit Struct Reference

#include <geometry_3d.h>

Data Fields

raycast_hit_type type
 
khandle xform_handle
 
khandle node_handle
 
khandle xform_parent_handle
 
vec3 position
 
f32 distance
 

Field Documentation

◆ distance

f32 distance

◆ node_handle

khandle node_handle

◆ position

vec3 position

◆ type

◆ xform_handle

khandle xform_handle

◆ xform_parent_handle

khandle xform_parent_handle

The documentation for this struct was generated from the following file: