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    Kohi Game Engine
    
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#include <geometry_3d.h>
Data Fields | |
| raycast_hit_type | type | 
| khandle | xform_handle | 
| khandle | node_handle | 
| khandle | xform_parent_handle | 
| vec3 | position | 
| f32 | distance | 
| f32 distance | 
| khandle node_handle | 
| vec3 position | 
| raycast_hit_type type | 
| khandle xform_handle | 
| khandle xform_parent_handle |