Kohi Game Engine
Data Fields
raycast_hit Struct Reference
#include <
geometry_3d.h
>
Data Fields
raycast_hit_type
type
u32
unique_id
vec3
position
f32
distance
Field Documentation
◆
distance
f32
distance
◆
position
vec3
position
◆
type
raycast_hit_type
type
◆
unique_id
u32
unique_id
The documentation for this struct was generated from the following file:
engine/src/math/
geometry_3d.h
raycast_hit
Generated by
1.9.1