Kohi Game Engine
raycast_hit Struct Reference

#include <math_types.h>

Data Fields

raycast_hit_type type
 
f32 distance
 
u64 user
 
vec3 position
 
vec3 normal
 

Field Documentation

◆ distance

f32 distance

◆ normal

vec3 normal

◆ position

vec3 position

◆ type

◆ user

u64 user

The documentation for this struct was generated from the following file: