Kohi Game Engine
raycast_hit Struct Reference

#include <geometry_3d.h>

Data Fields

raycast_hit_type type
 
u32 unique_id
 
vec3 position
 
f32 distance
 

Field Documentation

◆ distance

f32 distance

◆ position

vec3 position

◆ type

◆ unique_id

u32 unique_id

The documentation for this struct was generated from the following file: