Kohi Game Engine
Data Fields
raycast_hit Struct Reference
#include <
math_types.h
>
Data Fields
raycast_hit_type
type
f32
distance
u64
user
vec3
position
vec3
normal
Field Documentation
◆
distance
f32
distance
◆
normal
vec3
normal
◆
position
vec3
position
◆
type
raycast_hit_type
type
◆
user
u64
user
The documentation for this struct was generated from the following file:
kohi.core/src/math/
math_types.h
raycast_hit
Generated by
1.9.1