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Kohi Game Engine
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#include <geometry_3d.h>
Data Fields | |
| raycast_hit_type | type |
| khandle | xform_handle |
| khandle | node_handle |
| khandle | xform_parent_handle |
| vec3 | position |
| f32 | distance |
| f32 distance |
| khandle node_handle |
| vec3 position |
| raycast_hit_type type |
| khandle xform_handle |
| khandle xform_parent_handle |