Kohi Game Engine
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#include <geometry_3d.h>
Data Fields | |
raycast_hit_type | type |
khandle | xform_handle |
khandle | node_handle |
khandle | xform_parent_handle |
vec3 | position |
f32 | distance |
f32 distance |
khandle node_handle |
vec3 position |
raycast_hit_type type |
khandle xform_handle |
khandle xform_parent_handle |