Kohi Game Engine
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#include <resource_types.h>
Data Fields | |
vec4 | diffuse_colour |
The diffuse colour. More... | |
vec3 | padding |
f32 | shininess |
The material shininess, determines how concentrated the specular lighting is. More... | |
vec4 diffuse_colour |
The diffuse colour.
vec3 padding |
f32 shininess |
The material shininess, determines how concentrated the specular lighting is.