Kohi Game Engine
material_phong_properties Struct Reference

#include <resource_types.h>

Data Fields

vec4 diffuse_colour
 The diffuse colour. More...
 
vec3 padding
 
f32 shininess
 The material shininess, determines how concentrated the specular lighting is. More...
 

Field Documentation

◆ diffuse_colour

vec4 diffuse_colour

The diffuse colour.

◆ padding

vec3 padding

◆ shininess

f32 shininess

The material shininess, determines how concentrated the specular lighting is.


The documentation for this struct was generated from the following file: