Kohi Game Engine
kskybox_render_data Struct Reference

#include <kforward_renderer.h>

Data Fields

u32 shader_set0_instance_id
 
ktexture skybox_texture
 
vec4 fog_colour
 
u32 sb_vertex_count
 
u64 sb_vertex_offset
 
u32 sb_index_count
 
u64 sb_index_offset
 

Field Documentation

◆ fog_colour

vec4 fog_colour

◆ sb_index_count

u32 sb_index_count

◆ sb_index_offset

u64 sb_index_offset

◆ sb_vertex_count

u32 sb_vertex_count

◆ sb_vertex_offset

u64 sb_vertex_offset

◆ shader_set0_instance_id

u32 shader_set0_instance_id

◆ skybox_texture

ktexture skybox_texture

The documentation for this struct was generated from the following file: