Kohi Game Engine
kmodel_animator Struct Reference

#include <kmodel_system.h>

Data Fields

kname name
 
u16 base
 
kname current_animation_name
 
u16 current_animation
 
f32 time_in_ticks
 
f32 time_scale
 
b8 loop
 
kmodel_animator_state state
 
u32 shader_data_index
 
kmodel_animation_shader_datashader_data
 
u32 max_bones
 

Field Documentation

◆ base

u16 base

◆ current_animation

u16 current_animation

◆ current_animation_name

kname current_animation_name

◆ loop

b8 loop

◆ max_bones

u32 max_bones

◆ name

kname name

◆ shader_data

◆ shader_data_index

u32 shader_data_index

◆ state

◆ time_in_ticks

f32 time_in_ticks

◆ time_scale

f32 time_scale

The documentation for this struct was generated from the following file: