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Kohi Game Engine
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#include <kmodel_system.h>
| u16 base |
| u16 current_animation |
| kname current_animation_name |
| b8 loop |
| u32 max_bones |
| kname name |
| kmodel_animation_shader_data* shader_data |
| u32 shader_data_index |
| kmodel_animator_state state |
| f32 time_in_ticks |
| f32 time_scale |