Kohi Game Engine
kmaterial_render_immediate_data Struct Reference

#include <kmaterial_renderer.h>

Data Fields

u32 view_index
 
u32 projection_index
 
u32 animation_index
 
u32 base_material_index
 
uvec2 packed_point_light_indices
 
u32 num_p_lights
 
u32 irradiance_cubemap_index
 
vec4 clipping_plane
 
u32 dir_light_index
 
f32 tiling
 
f32 wave_strength
 
f32 wave_speed
 
u32 transform_index
 
u32 geo_type
 
vec2 padding
 

Field Documentation

◆ animation_index

u32 animation_index

◆ base_material_index

u32 base_material_index

◆ clipping_plane

vec4 clipping_plane

◆ dir_light_index

u32 dir_light_index

◆ geo_type

u32 geo_type

◆ irradiance_cubemap_index

u32 irradiance_cubemap_index

◆ num_p_lights

u32 num_p_lights

◆ packed_point_light_indices

uvec2 packed_point_light_indices

◆ padding

vec2 padding

◆ projection_index

u32 projection_index

◆ tiling

f32 tiling

◆ transform_index

u32 transform_index

◆ view_index

u32 view_index

◆ wave_speed

f32 wave_speed

◆ wave_strength

f32 wave_strength

The documentation for this struct was generated from the following file: