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Kohi Game Engine
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#include <kmaterial_renderer.h>
| u32 animation_index |
| u32 base_material_index |
| vec4 clipping_plane |
| u32 dir_light_index |
| u32 geo_type |
| u32 irradiance_cubemap_index |
| u32 num_p_lights |
| uvec2 packed_point_light_indices |
| vec2 padding |
| u32 projection_index |
| f32 tiling |
| u32 transform_index |
| u32 view_index |
| f32 wave_speed |
| f32 wave_strength |