Kohi Game Engine
klight_shader_data Struct Reference

#include <kmaterial_renderer.h>

Data Fields

vec4 colour
 
vec4 position
 

Detailed Description

The uniform data for a light. 32 bytes. Can be used for point or directional lights.

Field Documentation

◆ colour

vec4 colour

◆ position

vec4 position

The documentation for this struct was generated from the following file: