Kohi Game Engine
kcollision_shape Struct Reference

#include <world_types.h>

Data Fields

kshape_type shape_type
 
union {
   f32   radius
 
   vec3   extents
 
}; 
 

Field Documentation

◆ 

union { ... }

◆ extents

vec3 extents

◆ radius

f32 radius

◆ shape_type

kshape_type shape_type

The documentation for this struct was generated from the following file: