#include <kasset_types.h>
◆ ambient_occlusion
◆ ambient_occlusion_enabled
b8 ambient_occlusion_enabled |
◆ ambient_occlusion_map
◆ ambient_occlusion_map_source_channel
◆ base_colour
◆ base_colour_map
◆ casts_shadow
◆ custom_sampler_count
◆ custom_samplers
◆ custom_shader_name
◆ double_sided
◆ dudv_map
◆ emissive
◆ emissive_enabled
◆ emissive_map
◆ has_transparency
◆ metallic
◆ metallic_map
◆ metallic_map_source_channel
◆ model
◆ mra
◆ mra_map
◆ name
◆ normal
◆ normal_enabled
◆ normal_map
◆ recieves_shadow
◆ roughness
◆ roughness_map
◆ roughness_map_source_channel
◆ specular_colour
◆ specular_colour_map
◆ tiling
◆ type
◆ use_mra
◆ use_vertex_colour_as_base_colour
b8 use_vertex_colour_as_base_colour |
◆ wave_speed
◆ wave_strength
The documentation for this struct was generated from the following file: