Kohi Game Engine
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#include <kheightmap_terrain.h>
Data Fields | |
u16 | generation |
The chunk generation. Incremented every time the geometry changes. More... | |
u32 | surface_vertex_count |
u32 | total_vertex_count |
kheightmap_terrain_vertex * | vertices |
u64 | vertex_buffer_offset |
heightmap_terrain_chunk_lod * | lods |
vec3 | center |
The center of the geometry in local coordinates. More... | |
extents_3d | extents |
The extents of the geometry in local coordinates. More... | |
struct material * | material |
A pointer to the material associated with this geometry. More... | |
u8 | current_lod |
The current level of detail for this chunk. More... | |
vec3 center |
The center of the geometry in local coordinates.
u8 current_lod |
The current level of detail for this chunk.
extents_3d extents |
The extents of the geometry in local coordinates.
u16 generation |
The chunk generation. Incremented every time the geometry changes.
struct material* material |
A pointer to the material associated with this geometry.
u32 surface_vertex_count |
u32 total_vertex_count |
u64 vertex_buffer_offset |
kheightmap_terrain_vertex* vertices |