Kohi Game Engine
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#include <resource_types.h>
Data Fields | |
font_type | type |
char | face [256] |
u32 | size |
i32 | line_height |
i32 | baseline |
i32 | atlas_size_x |
i32 | atlas_size_y |
texture_map | atlas |
u32 | glyph_count |
font_glyph * | glyphs |
u32 | kerning_count |
font_kerning * | kernings |
f32 | tab_x_advance |
u32 | internal_data_size |
void * | internal_data |
texture_map atlas |
i32 atlas_size_x |
i32 atlas_size_y |
i32 baseline |
char face[256] |
u32 glyph_count |
font_glyph* glyphs |
void* internal_data |
u32 internal_data_size |
u32 kerning_count |
font_kerning* kernings |
i32 line_height |
u32 size |
f32 tab_x_advance |
font_type type |