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Kohi Game Engine
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#include <kmaterial_renderer.h>
Data Fields | |
| u32 | metallic_texture_channel |
| u32 | roughness_texture_channel |
| u32 | ao_texture_channel |
| u32 | lighting_model |
| The material lighting model. More... | |
| u32 | flags |
| u32 | tex_flags |
| f32 | refraction_scale |
| u32 | material_type |
| vec4 | base_colour |
| vec4 | emissive |
| vec3 | normal |
| f32 | metallic |
| vec3 | mra |
| f32 | roughness |
| vec3 | uv_offset |
| f32 | ao |
| vec3 | uv_scale |
| f32 | emissive_texture_intensity |
| f32 ao |
| u32 ao_texture_channel |
| vec4 base_colour |
| vec4 emissive |
| f32 emissive_texture_intensity |
| u32 flags |
| u32 lighting_model |
The material lighting model.
| u32 material_type |
| f32 metallic |
| u32 metallic_texture_channel |
| vec3 mra |
| vec3 normal |
| f32 refraction_scale |
| f32 roughness |
| u32 roughness_texture_channel |
| u32 tex_flags |
| vec3 uv_offset |
| vec3 uv_scale |