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◆ PACKAGE_NAME_RUNTIME
| #define PACKAGE_NAME_RUNTIME "Kohi.Runtime" |
◆ SHADER_NAME_RUNTIME_COLOUR_3D
| #define SHADER_NAME_RUNTIME_COLOUR_3D "Shader.Colour3D" |
◆ SHADER_NAME_RUNTIME_DEBUG_3D
| #define SHADER_NAME_RUNTIME_DEBUG_3D "Shader.Debug3D" |
◆ SHADER_NAME_RUNTIME_DEPTH_PREPASS
| #define SHADER_NAME_RUNTIME_DEPTH_PREPASS "Shader.Depth_Prepass" |
◆ SHADER_NAME_RUNTIME_MATERIAL_BLENDED
| #define SHADER_NAME_RUNTIME_MATERIAL_BLENDED "Shader.MaterialBlended" |
◆ SHADER_NAME_RUNTIME_MATERIAL_STANDARD
| #define SHADER_NAME_RUNTIME_MATERIAL_STANDARD "Shader.MaterialStandard" |
◆ SHADER_NAME_RUNTIME_MATERIAL_WATER
| #define SHADER_NAME_RUNTIME_MATERIAL_WATER "Shader.MaterialWater" |
◆ SHADER_NAME_RUNTIME_SHADOW_MODEL
| #define SHADER_NAME_RUNTIME_SHADOW_MODEL "Shader.Shadow_Model" |
◆ SHADER_NAME_RUNTIME_SHADOW_TERRAIN
| #define SHADER_NAME_RUNTIME_SHADOW_TERRAIN "Shader.Shadow_Terrain" |
◆ SHADER_NAME_RUNTIME_SKYBOX
| #define SHADER_NAME_RUNTIME_SKYBOX "Shader.Skybox" |