Kohi Game Engine
runtime_defines.h File Reference

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Macros

#define PACKAGE_NAME_RUNTIME   "Kohi.Runtime"
 
#define SHADER_NAME_RUNTIME_COLOUR_3D   "Shader.Colour3D"
 
#define SHADER_NAME_RUNTIME_MATERIAL_STANDARD   "Shader.MaterialStandard"
 
#define SHADER_NAME_RUNTIME_MATERIAL_WATER   "Shader.MaterialWater"
 
#define SHADER_NAME_RUNTIME_MATERIAL_BLENDED   "Shader.MaterialBlended"
 
#define SHADER_NAME_RUNTIME_SHADOW_STATICMESH   "Shader.Shadow_StaticMesh"
 
#define SHADER_NAME_RUNTIME_SHADOW_TERRAIN   "Shader.Shadow_Terrain"
 

Macro Definition Documentation

◆ PACKAGE_NAME_RUNTIME

#define PACKAGE_NAME_RUNTIME   "Kohi.Runtime"

◆ SHADER_NAME_RUNTIME_COLOUR_3D

#define SHADER_NAME_RUNTIME_COLOUR_3D   "Shader.Colour3D"

◆ SHADER_NAME_RUNTIME_MATERIAL_BLENDED

#define SHADER_NAME_RUNTIME_MATERIAL_BLENDED   "Shader.MaterialBlended"

◆ SHADER_NAME_RUNTIME_MATERIAL_STANDARD

#define SHADER_NAME_RUNTIME_MATERIAL_STANDARD   "Shader.MaterialStandard"

◆ SHADER_NAME_RUNTIME_MATERIAL_WATER

#define SHADER_NAME_RUNTIME_MATERIAL_WATER   "Shader.MaterialWater"

◆ SHADER_NAME_RUNTIME_SHADOW_STATICMESH

#define SHADER_NAME_RUNTIME_SHADOW_STATICMESH   "Shader.Shadow_StaticMesh"

◆ SHADER_NAME_RUNTIME_SHADOW_TERRAIN

#define SHADER_NAME_RUNTIME_SHADOW_TERRAIN   "Shader.Shadow_Terrain"