Kohi Game Engine
runtime_defines.h
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1 #pragma once
2 
3 // The standard name of the runtime package.
4 #define PACKAGE_NAME_RUNTIME "Kohi.Runtime"
5 
6 #define SHADER_NAME_RUNTIME_COLOUR_3D "Shader.Colour3D"
7 #define SHADER_NAME_RUNTIME_DEBUG_3D "Shader.Debug3D"
8 
9 #define SHADER_NAME_RUNTIME_DEPTH_PREPASS "Shader.Depth_Prepass"
10 
11 #define SHADER_NAME_RUNTIME_MATERIAL_STANDARD "Shader.MaterialStandard"
12 #define SHADER_NAME_RUNTIME_MATERIAL_WATER "Shader.MaterialWater"
13 #define SHADER_NAME_RUNTIME_MATERIAL_BLENDED "Shader.MaterialBlended"
14 
15 #define SHADER_NAME_RUNTIME_SHADOW_MODEL "Shader.Shadow_Model"
16 #define SHADER_NAME_RUNTIME_SHADOW_TERRAIN "Shader.Shadow_Terrain"
17 
18 #define SHADER_NAME_RUNTIME_SKYBOX "Shader.Skybox"